![]() But farmers will increasingly need to prove their environmental impact to licensing bodies and regulators in order to operate and get subsidies. Ten to 30 percent of personal carbon emissions relate to food and there is a willingness from consumers to pay more for credibly measured and certified lower carbon food-people want that choice and this is starting to be tested at retail level,” says David Nickell, Vice President of Sustainability and Business Solutions at DSM Animal Nutrition and Health. “Farmers cannot improve what they don’t measure-this solves that problem. Increasingly people want to be able to do something practical to make a positive environmental impact. Equip yourself with a good variety of these and throw in a Night-Eye, Detect Life, or Shield to round out your armor and you'll be sitting pretty.“There is a real need for this sort of service from our customers, the animal farming industry and the wider value chain. By far, the most useful enchantments you can place on your armor are Fortify Attribute (beef up wherever your character is hurting - most likely Luck), Fortify Health, Fortify Magicka, Reflect Damage and Feather. Once you choose which enchantment you'd like to add to the armor, the altar will tell you how large of a magnitude your enchantment will have and it will depend entirely on the size of the soul you are using. When you enchant armor with a constant effect, you can't change the magnitude of the effect nor can you apply more than one effect. If you have more Charge have available from the size of the soul you are using, then you'll be able to enchant a more powerful spell to your weapon. Making a weapon that does extreme damage but can only be used twice before you have to recharge it makes it mostly useless. Make sure you keep an eye on the number of uses the weapon will have before you have to recharge it. Magnitude and Duration are much more important for weapons than Area is, unless you are enchanting a bow. Next you'll be asked to choose the Magnitude, Area, and Duration. It must be a weapon that doesn't already have an enchantment - you can't make an uber weapon. This time, select which weapon you'd like to have the enchantment placed on. You still need to know the spell effect before you can enchant it. This works exactly the same as making a spell. Constant effect enchantments never wear off.Īlthough you can find just about every type of enchanted weapon yourself, it still might be worth your time to add your own enchantments depending upon your style. Likewise, weapons that are enchanted need to be recharged using more souls and soul gems once they run out from use. These enchantments are working all the time when you wear the item, unlike a weapon which will only be used when you strike an enemy. We prefer to do all of our enchanting on things we wear because it is the only way to do constant effect enchantments. You can choose either a weapon or a piece of apparel. Next, you'll have to select an item to enchant. ![]() Once you have your filled soul gem and are at the Altar of Enchanting, select it for use. You can use the charge from these souls to replenish enchanted items, but we're here to talk about doing the actual enchanting.
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